TrinityCore
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#include "ScriptSystem.h"
Go to the source code of this file.
Classes | |
class | FollowerAI |
Enumerations | |
enum | eFollowState { STATE_FOLLOW_NONE = 0x000, STATE_FOLLOW_INPROGRESS = 0x001, STATE_FOLLOW_RETURNING = 0x002, STATE_FOLLOW_PAUSED = 0x004, STATE_FOLLOW_COMPLETE = 0x008, STATE_FOLLOW_PREEVENT = 0x010, STATE_FOLLOW_POSTEVENT = 0x020 } |
enum eFollowState |
Enumerator | |
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STATE_FOLLOW_NONE | |
STATE_FOLLOW_INPROGRESS | |
STATE_FOLLOW_RETURNING | |
STATE_FOLLOW_PAUSED | |
STATE_FOLLOW_COMPLETE | |
STATE_FOLLOW_PREEVENT | |
STATE_FOLLOW_POSTEVENT |