![]() |
TrinityCore
|
Go to the source code of this file.
Includes all G3D and GLG3D files and uses the G3D namespace.
This requires OpenGL and SDL headers. If you don't want all of this, #include <G3D.h> separately.
Morgan McGuire, http://graphics.cs.williams.edu
2002-01-01 2006-08-13
Copyright 2000-2006, Morgan McGuire. All rights reserved.