TrinityCore
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#include "G3D/HaltonSequence.h"
#include "G3D/platform.h"
#include "G3D/Proxy.h"
#include "G3D/BIN.h"
#include "G3D/FileNotFound.h"
#include "G3D/units.h"
#include "G3D/ParseError.h"
#include "G3D/Random.h"
#include "G3D/Noise.h"
#include "G3D/Array.h"
#include "G3D/SmallArray.h"
#include "G3D/Queue.h"
#include "G3D/Crypto.h"
#include "G3D/format.h"
#include "G3D/Vector2.h"
#include "G3D/Vector2int32.h"
#include "G3D/Vector2int16.h"
#include "G3D/Vector2unorm16.h"
#include "G3D/Vector3.h"
#include "G3D/Vector3int16.h"
#include "G3D/Vector3int32.h"
#include "G3D/Vector4.h"
#include "G3D/Vector4int16.h"
#include "G3D/Vector4int8.h"
#include "G3D/Color1.h"
#include "G3D/Color3.h"
#include "G3D/Color4.h"
#include "G3D/Matrix2.h"
#include "G3D/Matrix3.h"
#include "G3D/Matrix4.h"
#include "G3D/CoordinateFrame.h"
#include "G3D/Projection.h"
#include "G3D/PhysicsFrame.h"
#include "G3D/PhysicsFrameSpline.h"
#include "G3D/Plane.h"
#include "G3D/Line.h"
#include "G3D/Ray.h"
#include "G3D/Sphere.h"
#include "G3D/Box.h"
#include "G3D/Box2D.h"
#include "G3D/AABox.h"
#include "G3D/WrapMode.h"
#include "G3D/CullFace.h"
#include "G3D/Cone.h"
#include "G3D/Quat.h"
#include "G3D/stringutils.h"
#include "G3D/prompt.h"
#include "G3D/Table.h"
#include "G3D/FileSystem.h"
#include "G3D/Set.h"
#include "G3D/GUniqueID.h"
#include "G3D/RayGridIterator.h"
#include "G3D/BinaryFormat.h"
#include "G3D/BinaryInput.h"
#include "G3D/BinaryOutput.h"
#include "G3D/debug.h"
#include "G3D/g3dfnmatch.h"
#include "G3D/G3DGameUnits.h"
#include "G3D/g3dmath.h"
#include "G3D/unorm8.h"
#include "G3D/unorm16.h"
#include "G3D/snorm8.h"
#include "G3D/snorm16.h"
#include "G3D/uint128.h"
#include "G3D/fileutils.h"
#include "G3D/ReferenceCount.h"
#include "G3D/Welder.h"
#include "G3D/GMutex.h"
#include "G3D/PrecomputedRandom.h"
#include "G3D/MemoryManager.h"
#include "G3D/BlockPoolMemoryManager.h"
#include "G3D/AreaMemoryManager.h"
#include "G3D/BumpMapPreprocess.h"
#include "G3D/CubeFace.h"
#include "G3D/Line2D.h"
#include "G3D/ThreadsafeQueue.h"
#include "G3D/network.h"
#include "G3D/Image.h"
#include "G3D/CollisionDetection.h"
#include "G3D/Intersect.h"
#include "G3D/Log.h"
#include "G3D/serialize.h"
#include "G3D/TextInput.h"
#include "G3D/NetAddress.h"
#include "G3D/NetworkDevice.h"
#include "G3D/System.h"
#include "G3D/splinefunc.h"
#include "G3D/Spline.h"
#include "G3D/UprightFrame.h"
#include "G3D/LineSegment.h"
#include "G3D/Capsule.h"
#include "G3D/Cylinder.h"
#include "G3D/Triangle.h"
#include "G3D/Color1unorm8.h"
#include "G3D/Color2unorm8.h"
#include "G3D/Color3unorm8.h"
#include "G3D/Color4unorm8.h"
#include "G3D/ConvexPolyhedron.h"
#include "G3D/MeshAlg.h"
#include "G3D/vectorMath.h"
#include "G3D/Rect2D.h"
#include "G3D/KDTree.h"
#include "G3D/PointKDTree.h"
#include "G3D/TextOutput.h"
#include "G3D/MeshBuilder.h"
#include "G3D/Stopwatch.h"
#include "G3D/AtomicInt32.h"
#include "G3D/GThread.h"
#include "G3D/ThreadSet.h"
#include "G3D/RegistryUtil.h"
#include "G3D/Any.h"
#include "G3D/XML.h"
#include "G3D/PointHashGrid.h"
#include "G3D/Map2D.h"
#include "G3D/Image1.h"
#include "G3D/Image1unorm8.h"
#include "G3D/Image3.h"
#include "G3D/Image3unorm8.h"
#include "G3D/Image4.h"
#include "G3D/Image4unorm8.h"
#include "G3D/filter.h"
#include "G3D/WeakCache.h"
#include "G3D/Pointer.h"
#include "G3D/Matrix.h"
#include "G3D/ImageFormat.h"
#include "G3D/PixelTransferBuffer.h"
#include "G3D/typeutils.h"
#include "G3D/SpeedLoad.h"
#include "G3D/ParseMTL.h"
#include "G3D/ParseOBJ.h"
#include "G3D/ParsePLY.h"
#include "G3D/Parse3DS.h"
#include "G3D/PathDirection.h"
#include "G3D/FastPODTable.h"
#include "G3D/FastPointHashGrid.h"
#include "G3D/CPUPixelTransferBuffer.h"
#include "G3D/CompassDirection.h"
#include "G3D/Access.h"
Go to the source code of this file.
Classes | |
struct | HashTrait< shared_ptr< T > > |
Namespaces | |
G3D | |
Macros | |
#define | NOMINMAX 1 |
Functions | |
void | G3D::initG3D (const G3DSpecification &spec=G3DSpecification()) |
This header includes all of the G3D libraries in appropriate namespaces.
Morgan McGuire, http://graphics.cs.williams.edu
2001-08-25 2013-03-24
Copyright 2000-2013, Morgan McGuire. All rights reserved.
#define NOMINMAX 1 |