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TrinityCore
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#include "G3D/HaltonSequence.h"#include "G3D/platform.h"#include "G3D/Proxy.h"#include "G3D/BIN.h"#include "G3D/FileNotFound.h"#include "G3D/units.h"#include "G3D/ParseError.h"#include "G3D/Random.h"#include "G3D/Noise.h"#include "G3D/Array.h"#include "G3D/SmallArray.h"#include "G3D/Queue.h"#include "G3D/Crypto.h"#include "G3D/format.h"#include "G3D/Vector2.h"#include "G3D/Vector2int32.h"#include "G3D/Vector2int16.h"#include "G3D/Vector2unorm16.h"#include "G3D/Vector3.h"#include "G3D/Vector3int16.h"#include "G3D/Vector3int32.h"#include "G3D/Vector4.h"#include "G3D/Vector4int16.h"#include "G3D/Vector4int8.h"#include "G3D/Color1.h"#include "G3D/Color3.h"#include "G3D/Color4.h"#include "G3D/Matrix2.h"#include "G3D/Matrix3.h"#include "G3D/Matrix4.h"#include "G3D/CoordinateFrame.h"#include "G3D/Projection.h"#include "G3D/PhysicsFrame.h"#include "G3D/PhysicsFrameSpline.h"#include "G3D/Plane.h"#include "G3D/Line.h"#include "G3D/Ray.h"#include "G3D/Sphere.h"#include "G3D/Box.h"#include "G3D/Box2D.h"#include "G3D/AABox.h"#include "G3D/WrapMode.h"#include "G3D/CullFace.h"#include "G3D/Cone.h"#include "G3D/Quat.h"#include "G3D/stringutils.h"#include "G3D/prompt.h"#include "G3D/Table.h"#include "G3D/FileSystem.h"#include "G3D/Set.h"#include "G3D/GUniqueID.h"#include "G3D/RayGridIterator.h"#include "G3D/BinaryFormat.h"#include "G3D/BinaryInput.h"#include "G3D/BinaryOutput.h"#include "G3D/debug.h"#include "G3D/g3dfnmatch.h"#include "G3D/G3DGameUnits.h"#include "G3D/g3dmath.h"#include "G3D/unorm8.h"#include "G3D/unorm16.h"#include "G3D/snorm8.h"#include "G3D/snorm16.h"#include "G3D/uint128.h"#include "G3D/fileutils.h"#include "G3D/ReferenceCount.h"#include "G3D/Welder.h"#include "G3D/GMutex.h"#include "G3D/PrecomputedRandom.h"#include "G3D/MemoryManager.h"#include "G3D/BlockPoolMemoryManager.h"#include "G3D/AreaMemoryManager.h"#include "G3D/BumpMapPreprocess.h"#include "G3D/CubeFace.h"#include "G3D/Line2D.h"#include "G3D/ThreadsafeQueue.h"#include "G3D/network.h"#include "G3D/Image.h"#include "G3D/CollisionDetection.h"#include "G3D/Intersect.h"#include "G3D/Log.h"#include "G3D/serialize.h"#include "G3D/TextInput.h"#include "G3D/NetAddress.h"#include "G3D/NetworkDevice.h"#include "G3D/System.h"#include "G3D/splinefunc.h"#include "G3D/Spline.h"#include "G3D/UprightFrame.h"#include "G3D/LineSegment.h"#include "G3D/Capsule.h"#include "G3D/Cylinder.h"#include "G3D/Triangle.h"#include "G3D/Color1unorm8.h"#include "G3D/Color2unorm8.h"#include "G3D/Color3unorm8.h"#include "G3D/Color4unorm8.h"#include "G3D/ConvexPolyhedron.h"#include "G3D/MeshAlg.h"#include "G3D/vectorMath.h"#include "G3D/Rect2D.h"#include "G3D/KDTree.h"#include "G3D/PointKDTree.h"#include "G3D/TextOutput.h"#include "G3D/MeshBuilder.h"#include "G3D/Stopwatch.h"#include "G3D/AtomicInt32.h"#include "G3D/GThread.h"#include "G3D/ThreadSet.h"#include "G3D/RegistryUtil.h"#include "G3D/Any.h"#include "G3D/XML.h"#include "G3D/PointHashGrid.h"#include "G3D/Map2D.h"#include "G3D/Image1.h"#include "G3D/Image1unorm8.h"#include "G3D/Image3.h"#include "G3D/Image3unorm8.h"#include "G3D/Image4.h"#include "G3D/Image4unorm8.h"#include "G3D/filter.h"#include "G3D/WeakCache.h"#include "G3D/Pointer.h"#include "G3D/Matrix.h"#include "G3D/ImageFormat.h"#include "G3D/PixelTransferBuffer.h"#include "G3D/typeutils.h"#include "G3D/SpeedLoad.h"#include "G3D/ParseMTL.h"#include "G3D/ParseOBJ.h"#include "G3D/ParsePLY.h"#include "G3D/Parse3DS.h"#include "G3D/PathDirection.h"#include "G3D/FastPODTable.h"#include "G3D/FastPointHashGrid.h"#include "G3D/CPUPixelTransferBuffer.h"#include "G3D/CompassDirection.h"#include "G3D/Access.h"
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | HashTrait< shared_ptr< T > > |
Namespaces | |
| G3D | |
Macros | |
| #define | NOMINMAX 1 |
Functions | |
| void | G3D::initG3D (const G3DSpecification &spec=G3DSpecification()) |
This header includes all of the G3D libraries in appropriate namespaces.
Morgan McGuire, http://graphics.cs.williams.edu
2001-08-25 2013-03-24
Copyright 2000-2013, Morgan McGuire. All rights reserved.
| #define NOMINMAX 1 |
1.8.8