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npc_iruk Class Reference

Public Member Functions

 npc_iruk ()
 
bool OnGossipHello (Player *player, Creature *creature) override
 
bool OnGossipSelect (Player *player, Creature *, uint32, uint32 action) override
 
- Public Member Functions inherited from CreatureScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
- Public Member Functions inherited from UnitScript
virtual void OnHeal (Unit *, Unit *, uint32 &)
 
virtual void OnDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &)
 
virtual void ModifyMeleeDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifySpellDamageTaken (Unit *, Unit *, int32 &)
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from UnitScript
 UnitScript (const char *name, bool addToScripts=true)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

npc_iruk::npc_iruk ( )
inline
288 : CreatureScript("npc_iruk") { }
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586

Member Function Documentation

bool npc_iruk::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

291  {
292  if (player->GetQuestStatus(QUEST_SPIRITS_WATCH_OVER_US) == QUEST_STATUS_INCOMPLETE)
294 
295  player->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXT_I, creature->GetGUID());
296  return true;
297  }
Definition: ScriptedGossip.h:71
Definition: zone_borean_tundra.cpp:282
Definition: zone_borean_tundra.cpp:280
Definition: ScriptedGossip.h:73
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: GossipDef.h:59
Definition: QuestDef.h:113
#define GOSSIP_ITEM_I
Definition: zone_borean_tundra.cpp:276

+ Here is the call graph for this function:

bool npc_iruk::OnGossipSelect ( Player player,
Creature ,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

300  {
301  player->PlayerTalkClass->ClearMenus();
302  switch (action)
303  {
304  case GOSSIP_ACTION_INFO_DEF+1:
305  player->CastSpell(player, SPELL_CREATURE_TOTEM_OF_ISSLIRUK, true);
306  player->CLOSE_GOSSIP_MENU();
307  break;
308 
309  }
310  return true;
311  }
Definition: ScriptedGossip.h:71
Definition: zone_borean_tundra.cpp:281

The documentation for this class was generated from the following file: