BoneSpikeTargetSelector::BoneSpikeTargetSelector |
( |
UnitAI * |
ai | ) |
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inline |
UnitAI * _ai
Definition: boss_lord_marrowgar.cpp:123
bool BoneSpikeTargetSelector::operator() |
( |
Unit * |
unit | ) |
const |
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inline |
virtual ObjectGuid GetGUID(int32=0) const
Definition: UnitAI.h:142
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_lord_marrowgar.cpp:92
Definition: boss_lord_marrowgar.cpp:88
TypeID GetTypeId() const
Definition: Object.h:113
uint32_t uint32
Definition: Define.h:150
UnitAI * _ai
Definition: boss_lord_marrowgar.cpp:123
Definition: boss_lord_marrowgar.cpp:48
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: ObjectGuid.h:33
UnitAI* BoneSpikeTargetSelector::_ai |
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private |
The documentation for this class was generated from the following file: