#include <DBCStructure.h>
| float SpellEffectEntry::BonusCoefficientFromAP |
| uint32 SpellEffectEntry::DifficultyID |
| uint32 SpellEffectEntry::Effect |
| float SpellEffectEntry::EffectAmplitude |
| uint32 SpellEffectEntry::EffectAttributes |
| uint32 SpellEffectEntry::EffectAura |
| uint32 SpellEffectEntry::EffectAuraPeriod |
| uint32 SpellEffectEntry::EffectBasePoints |
| float SpellEffectEntry::EffectBonusCoefficient |
| float SpellEffectEntry::EffectChainAmplitude |
| uint32 SpellEffectEntry::EffectChainTargets |
| uint32 SpellEffectEntry::EffectDieSides |
| uint32 SpellEffectEntry::EffectIndex |
| uint32 SpellEffectEntry::EffectItemType |
| uint32 SpellEffectEntry::EffectMechanic |
| int32 SpellEffectEntry::EffectMiscValue |
| int32 SpellEffectEntry::EffectMiscValueB |
| float SpellEffectEntry::EffectPointsPerResource |
| float SpellEffectEntry::EffectPosFacing |
| uint32 SpellEffectEntry::EffectRadiusIndex |
| uint32 SpellEffectEntry::EffectRadiusMaxIndex |
| float SpellEffectEntry::EffectRealPointsPerLevel |
| flag128 SpellEffectEntry::EffectSpellClassMask |
| uint32 SpellEffectEntry::EffectTriggerSpell |
| uint32 SpellEffectEntry::ImplicitTarget[2] |
| uint32 SpellEffectEntry::SpellID |
The documentation for this struct was generated from the following file: