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npc_rivern_frostwind Class Reference

Public Member Functions

 npc_rivern_frostwind ()
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
bool OnGossipHello (Player *player, Creature *creature) override
 
- Public Member Functions inherited from CreatureScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
- Public Member Functions inherited from UnitScript
virtual void OnHeal (Unit *, Unit *, uint32 &)
 
virtual void OnDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &)
 
virtual void ModifyMeleeDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifySpellDamageTaken (Unit *, Unit *, int32 &)
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from UnitScript
 UnitScript (const char *name, bool addToScripts=true)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

npc_rivern_frostwind::npc_rivern_frostwind ( )
inline
46 : CreatureScript("npc_rivern_frostwind") { }
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586

Member Function Documentation

bool npc_rivern_frostwind::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

58  {
59  if (creature->IsQuestGiver())
60  player->PrepareQuestMenu(creature->GetGUID());
61 
62  if (creature->IsVendor() && player->GetReputationRank(589) == REP_EXALTED)
64 
65  player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
66 
67  return true;
68  }
bool IsVendor() const
Definition: Unit.h:1564
Definition: SharedDefines.h:220
Definition: ScriptedGossip.h:59
#define GOSSIP_TEXT_BROWSE_GOODS
Definition: ScriptedGossip.h:26
bool IsQuestGiver() const
Definition: Unit.h:1566
Definition: GossipDef.h:60
Definition: ScriptedGossip.h:73
ObjectGuid const & GetGUID() const
Definition: Object.h:105

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bool npc_rivern_frostwind::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

49  {
50  player->PlayerTalkClass->ClearMenus();
51  if (action == GOSSIP_ACTION_TRADE)
52  player->GetSession()->SendListInventory(creature->GetGUID());
53 
54  return true;
55  }
Definition: ScriptedGossip.h:59
ObjectGuid const & GetGUID() const
Definition: Object.h:105

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The documentation for this class was generated from the following file: