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SpellEntry Struct Reference

#include <DBCStructure.h>

Public Attributes

uint32 ID
 
char * Name_lang
 
uint32 RuneCostID
 
uint32 SpellMissileID
 
uint32 DescriptionVariablesID
 
uint32 ScalingID
 
uint32 AuraOptionsID
 
uint32 AuraRestrictionsID
 
uint32 CastingRequirementsID
 
uint32 CategoriesID
 
uint32 ClassOptionsID
 
uint32 CooldownsID
 
uint32 EquippedItemsID
 
uint32 InterruptsID
 
uint32 LevelsID
 
uint32 ReagentsID
 
uint32 ShapeshiftID
 
uint32 TargetRestrictionsID
 
uint32 TotemsID
 
uint32 RequiredProjectID
 
uint32 MiscID
 

Member Data Documentation

uint32 SpellEntry::AuraOptionsID
uint32 SpellEntry::AuraRestrictionsID
uint32 SpellEntry::CastingRequirementsID
uint32 SpellEntry::CategoriesID
uint32 SpellEntry::ClassOptionsID
uint32 SpellEntry::CooldownsID
uint32 SpellEntry::DescriptionVariablesID
uint32 SpellEntry::EquippedItemsID
uint32 SpellEntry::ID
uint32 SpellEntry::InterruptsID
uint32 SpellEntry::LevelsID
uint32 SpellEntry::MiscID
char* SpellEntry::Name_lang
uint32 SpellEntry::ReagentsID
uint32 SpellEntry::RequiredProjectID
uint32 SpellEntry::RuneCostID
uint32 SpellEntry::ScalingID
uint32 SpellEntry::ShapeshiftID
uint32 SpellEntry::SpellMissileID
uint32 SpellEntry::TargetRestrictionsID
uint32 SpellEntry::TotemsID

The documentation for this struct was generated from the following file: