#include <DB2Structure.h>
| uint32 CreatureDisplayInfoEntry::AnimReplacementSetID |
| uint32 CreatureDisplayInfoEntry::BloodID |
| uint32 CreatureDisplayInfoEntry::CreatureGeosetData |
| uint32 CreatureDisplayInfoEntry::CreatureModelAlpha |
| float CreatureDisplayInfoEntry::CreatureModelScale |
| uint32 CreatureDisplayInfoEntry::ExtendedDisplayInfoID |
| uint32 CreatureDisplayInfoEntry::Flags |
| int32 CreatureDisplayInfoEntry::Gender |
| uint32 CreatureDisplayInfoEntry::ID |
| uint32 CreatureDisplayInfoEntry::ModelID |
| uint32 CreatureDisplayInfoEntry::NPCSoundID |
| uint32 CreatureDisplayInfoEntry::ObjectEffectPackageID |
| uint32 CreatureDisplayInfoEntry::ParticleColorID |
| uint32 CreatureDisplayInfoEntry::PortraitCreatureDisplayInfoID |
| uint32 CreatureDisplayInfoEntry::SizeClass |
| uint32 CreatureDisplayInfoEntry::SoundID |
| uint32 CreatureDisplayInfoEntry::StateSpellVisualKitID |
| float CreatureDisplayInfoEntry::Unknown620 |
The documentation for this struct was generated from the following file: