#include <DB2Structure.h>
uint32 CreatureDisplayInfoEntry::AnimReplacementSetID |
uint32 CreatureDisplayInfoEntry::BloodID |
uint32 CreatureDisplayInfoEntry::CreatureGeosetData |
uint32 CreatureDisplayInfoEntry::CreatureModelAlpha |
float CreatureDisplayInfoEntry::CreatureModelScale |
uint32 CreatureDisplayInfoEntry::ExtendedDisplayInfoID |
uint32 CreatureDisplayInfoEntry::Flags |
int32 CreatureDisplayInfoEntry::Gender |
uint32 CreatureDisplayInfoEntry::ID |
uint32 CreatureDisplayInfoEntry::ModelID |
uint32 CreatureDisplayInfoEntry::NPCSoundID |
uint32 CreatureDisplayInfoEntry::ObjectEffectPackageID |
uint32 CreatureDisplayInfoEntry::ParticleColorID |
uint32 CreatureDisplayInfoEntry::PortraitCreatureDisplayInfoID |
uint32 CreatureDisplayInfoEntry::SizeClass |
uint32 CreatureDisplayInfoEntry::SoundID |
uint32 CreatureDisplayInfoEntry::StateSpellVisualKitID |
float CreatureDisplayInfoEntry::Unknown620 |
The documentation for this struct was generated from the following file: