#include <SpellPackets.h>
| WorldPackets::Spells::SpellCooldownStruct::SpellCooldownStruct |
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inline |
| WorldPackets::Spells::SpellCooldownStruct::SpellCooldownStruct |
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uint32 |
spellId, |
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uint32 |
forcedCooldown |
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) |
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inline |
uint32 ForcedCooldown
Definition: SpellPackets.h:522
uint32 SrecID
Definition: SpellPackets.h:521
| uint32 WorldPackets::Spells::SpellCooldownStruct::ForcedCooldown = 0 |
| uint32 WorldPackets::Spells::SpellCooldownStruct::SrecID = 0 |
The documentation for this struct was generated from the following file: