achievement_nerf_engineering::achievement_nerf_engineering |
( |
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inline |
AchievementCriteriaScript(const char *name)
Definition: ScriptMgr.cpp:1658
bool achievement_nerf_engineering::OnCheck |
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Player * |
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Unit * |
target |
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) |
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inlineoverridevirtual |
Implements AchievementCriteriaScript.
1048 if (!target || !target->
GetAI())
UnitAI * GetAI()
Definition: Unit.h:1331
virtual uint32 GetData(uint32) const
Definition: UnitAI.h:139
Definition: boss_xt002.cpp:149
The documentation for this class was generated from the following file: