void spell_crystal_spike::spell_crystal_spike_AuraScript::HandlePeriodic |
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AuraEffect const * |
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inlineprivate |
279 trigger->CastSpell(trigger, spell,
true);
uint32 const crystalSpikeSummon[3]
Definition: boss_ormorok.cpp:187
Definition: Creature.h:467
Definition: boss_ormorok.cpp:176
Definition: boss_ormorok.cpp:177
Unit * GetTarget() const
Definition: SpellScript.cpp:1151
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
Creature * ToCreature()
Definition: Object.h:194
Definition: boss_ormorok.cpp:180
uint32 GetEntry() const
Definition: Object.h:107
Definition: boss_ormorok.cpp:179
void spell_crystal_spike::spell_crystal_spike_AuraScript::Register |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
Definition: SharedDefines.h:28
void HandlePeriodic(AuraEffect const *)
Definition: boss_ormorok.cpp:271
Definition: SpellAuraDefines.h:286
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition: SpellScript.h:709
#define AuraEffectPeriodicFn(F, I, N)
Definition: SpellScript.h:710
The documentation for this class was generated from the following file: