430 if (npc_kurenai_captiveAI* EscortAI = dynamic_cast<npc_kurenai_captiveAI*>(creature->
AI()))
434 EscortAI->Start(
true,
false, player->GetGUID(), quest);
Definition: zone_nagrand.cpp:414
Definition: zone_nagrand.cpp:397
void setFaction(uint32 faction)
Definition: Unit.h:1467
Definition: zone_nagrand.cpp:412
uint32 GetQuestId() const
Definition: QuestDef.h:304
CreatureAI * AI() const
Definition: Creature.h:525
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
static float kurenaiAmbushA[]
Definition: zone_nagrand.cpp:418
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
Definition: zone_nagrand.cpp:413
Definition: zone_nagrand.cpp:410
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346