306 TC_LOG_ERROR(
"sql.sql",
"Table '%s' Entry %d Item %d: wrong MinCount (%d) - skipped", store.GetName(), entry,
itemid,
mincount);
315 TC_LOG_ERROR(
"sql.sql",
"Table '%s' Entry %d Item %d: item entry not listed in `item_template` - skipped", store.GetName(), entry,
itemid);
321 TC_LOG_ERROR(
"sql.sql",
"Table '%s' Entry %d Item %d: equal-chanced grouped entry, but group not defined - skipped", store.GetName(), entry,
itemid);
327 TC_LOG_ERROR(
"sql.sql",
"Table '%s' Entry %d Item %d: low chance (%f) - skipped",
341 TC_LOG_ERROR(
"sql.sql",
"Table '%s' Entry %d Item %d: quest required will be ignored", store.GetName(), entry,
itemid);
344 TC_LOG_ERROR(
"sql.sql",
"Table '%s' Entry %d Item %d: zero chance is specified for a reference, skipped", store.GetName(), entry,
itemid);
uint8 maxcount
Definition: LootMgr.h:143
float chance
Definition: LootMgr.h:138
uint32 itemid
Definition: LootMgr.h:136
uint8 groupid
Definition: LootMgr.h:141
#define sObjectMgr
Definition: ObjectMgr.h:1567
bool needs_quest
Definition: LootMgr.h:140
uint8 mincount
Definition: LootMgr.h:142
Definition: ItemTemplate.h:647
int32_t int32
Definition: g3dmath.h:167
#define TC_LOG_ERROR(filterType__,...)
Definition: Log.h:207
uint32 reference
Definition: LootMgr.h:137