#include <intrin.h>
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static __forceinline int | ffsl (long x) |
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static __forceinline int | ffs (int x) |
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static __forceinline int ffs |
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static __forceinline int ffsl(long x)
Definition: strings.h:8
G3D::int16 x
Definition: Vector2int16.h:37
static __forceinline int ffsl |
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long |
x | ) |
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12 if (_BitScanForward(&i,
x))
G3D::int16 x
Definition: Vector2int16.h:37