#include <GridNotifiers.h>
Trinity::NearestAttackableUnitInObjectRangeCheck::NearestAttackableUnitInObjectRangeCheck |
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WorldObject const * |
obj, |
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Unit const * |
funit, |
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float |
range |
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) |
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inline |
float i_range
Definition: GridNotifiers.h:920
Unit const * i_funit
Definition: GridNotifiers.h:919
WorldObject const * i_obj
Definition: GridNotifiers.h:918
bool Trinity::NearestAttackableUnitInObjectRangeCheck::operator() |
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Unit * |
u | ) |
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inline |
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1594
float i_range
Definition: GridNotifiers.h:920
bool IsFriendlyTo(Unit const *unit) const
Definition: Unit.cpp:7170
Unit const * i_funit
Definition: GridNotifiers.h:919
WorldObject const * i_obj
Definition: GridNotifiers.h:918
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition: Object.cpp:1940
bool isTargetableForAttack(bool checkFakeDeath=true) const
Definition: Unit.cpp:9987
Unit const* Trinity::NearestAttackableUnitInObjectRangeCheck::i_funit |
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private |
float Trinity::NearestAttackableUnitInObjectRangeCheck::i_range |
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private |
The documentation for this class was generated from the following file: