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go_wind_stone Member List

This is the complete list of members for go_wind_stone, including all inherited members.

GameObjectScript(const char *name)GameObjectScriptprotected
GetAI(GameObject *) const GameObjectScriptinlinevirtual
GetDialogStatus(Player *, GameObject *)GameObjectScriptinlinevirtual
GetItems(Player *player, WS type)go_wind_stoneinlineprivate
GetName() const ScriptObjectinline
GetPlayerRank(Player *player)go_wind_stoneinlineprivate
go_wind_stone()go_wind_stoneinline
OnDamaged(GameObject *, Player *)GameObjectScriptinlinevirtual
OnDestroyed(GameObject *, Player *)GameObjectScriptinlinevirtual
OnDummyEffect(Unit *, uint32, SpellEffIndex, GameObject *)GameObjectScriptinlinevirtual
OnGameObjectStateChanged(GameObject *, uint32)GameObjectScriptinlinevirtual
OnGossipHello(Player *player, GameObject *go) overridego_wind_stoneinlinevirtual
OnGossipSelect(Player *player, GameObject *go, uint32, uint32 action) overridego_wind_stoneinlinevirtual
OnGossipSelectCode(Player *, GameObject *, uint32, uint32, const char *)GameObjectScriptinlinevirtual
OnLootStateChanged(GameObject *, uint32, Unit *)GameObjectScriptinlinevirtual
OnQuestAccept(Player *, GameObject *, Quest const *)GameObjectScriptinlinevirtual
OnQuestReward(Player *, GameObject *, Quest const *, uint32)GameObjectScriptinlinevirtual
OnUpdate(GameObject *, uint32)UpdatableScript< GameObject >inlinevirtual
ScriptObject(const char *name)ScriptObjectinlineprotected
SummonNPC(GameObject *go, Player *player, uint32 npc, uint32 spell)go_wind_stoneinlineprivate
UpdatableScript()UpdatableScript< GameObject >inlineprotected
~ScriptObject()ScriptObjectinlineprotectedvirtual
~UpdatableScript()UpdatableScript< GameObject >inlineprotectedvirtual