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TrinityCore
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This is the complete list of members for go_wind_stone, including all inherited members.
| GameObjectScript(const char *name) | GameObjectScript | protected |
| GetAI(GameObject *) const | GameObjectScript | inlinevirtual |
| GetDialogStatus(Player *, GameObject *) | GameObjectScript | inlinevirtual |
| GetItems(Player *player, WS type) | go_wind_stone | inlineprivate |
| GetName() const | ScriptObject | inline |
| GetPlayerRank(Player *player) | go_wind_stone | inlineprivate |
| go_wind_stone() | go_wind_stone | inline |
| OnDamaged(GameObject *, Player *) | GameObjectScript | inlinevirtual |
| OnDestroyed(GameObject *, Player *) | GameObjectScript | inlinevirtual |
| OnDummyEffect(Unit *, uint32, SpellEffIndex, GameObject *) | GameObjectScript | inlinevirtual |
| OnGameObjectStateChanged(GameObject *, uint32) | GameObjectScript | inlinevirtual |
| OnGossipHello(Player *player, GameObject *go) override | go_wind_stone | inlinevirtual |
| OnGossipSelect(Player *player, GameObject *go, uint32, uint32 action) override | go_wind_stone | inlinevirtual |
| OnGossipSelectCode(Player *, GameObject *, uint32, uint32, const char *) | GameObjectScript | inlinevirtual |
| OnLootStateChanged(GameObject *, uint32, Unit *) | GameObjectScript | inlinevirtual |
| OnQuestAccept(Player *, GameObject *, Quest const *) | GameObjectScript | inlinevirtual |
| OnQuestReward(Player *, GameObject *, Quest const *, uint32) | GameObjectScript | inlinevirtual |
| OnUpdate(GameObject *, uint32) | UpdatableScript< GameObject > | inlinevirtual |
| ScriptObject(const char *name) | ScriptObject | inlineprotected |
| SummonNPC(GameObject *go, Player *player, uint32 npc, uint32 spell) | go_wind_stone | inlineprivate |
| UpdatableScript() | UpdatableScript< GameObject > | inlineprotected |
| ~ScriptObject() | ScriptObject | inlineprotectedvirtual |
| ~UpdatableScript() | UpdatableScript< GameObject > | inlineprotectedvirtual |
1.8.8