TrinityCore
|
This is the complete list of members for go_wind_stone, including all inherited members.
GameObjectScript(const char *name) | GameObjectScript | protected |
GetAI(GameObject *) const | GameObjectScript | inlinevirtual |
GetDialogStatus(Player *, GameObject *) | GameObjectScript | inlinevirtual |
GetItems(Player *player, WS type) | go_wind_stone | inlineprivate |
GetName() const | ScriptObject | inline |
GetPlayerRank(Player *player) | go_wind_stone | inlineprivate |
go_wind_stone() | go_wind_stone | inline |
OnDamaged(GameObject *, Player *) | GameObjectScript | inlinevirtual |
OnDestroyed(GameObject *, Player *) | GameObjectScript | inlinevirtual |
OnDummyEffect(Unit *, uint32, SpellEffIndex, GameObject *) | GameObjectScript | inlinevirtual |
OnGameObjectStateChanged(GameObject *, uint32) | GameObjectScript | inlinevirtual |
OnGossipHello(Player *player, GameObject *go) override | go_wind_stone | inlinevirtual |
OnGossipSelect(Player *player, GameObject *go, uint32, uint32 action) override | go_wind_stone | inlinevirtual |
OnGossipSelectCode(Player *, GameObject *, uint32, uint32, const char *) | GameObjectScript | inlinevirtual |
OnLootStateChanged(GameObject *, uint32, Unit *) | GameObjectScript | inlinevirtual |
OnQuestAccept(Player *, GameObject *, Quest const *) | GameObjectScript | inlinevirtual |
OnQuestReward(Player *, GameObject *, Quest const *, uint32) | GameObjectScript | inlinevirtual |
OnUpdate(GameObject *, uint32) | UpdatableScript< GameObject > | inlinevirtual |
ScriptObject(const char *name) | ScriptObject | inlineprotected |
SummonNPC(GameObject *go, Player *player, uint32 npc, uint32 spell) | go_wind_stone | inlineprivate |
UpdatableScript() | UpdatableScript< GameObject > | inlineprotected |
~ScriptObject() | ScriptObject | inlineprotectedvirtual |
~UpdatableScript() | UpdatableScript< GameObject > | inlineprotectedvirtual |