1393 player->SEND_GOSSIP_MENU(player->GetGossipTextId(gossipId, go), go->
GetGUID());
#define GOSSIP_DUKE_FIRE
Definition: zone_silithus.cpp:1205
Definition: ScriptedGossip.h:71
Definition: zone_silithus.cpp:1188
Definition: zone_silithus.cpp:1187
#define GOSSIP_ROYAL_AIR
Definition: zone_silithus.cpp:1213
#define GOSSIP_ROYAL_FIRE
Definition: zone_silithus.cpp:1211
#define GOSSIP_DUKE_WATER
Definition: zone_silithus.cpp:1208
Definition: zone_silithus.cpp:1139
#define GOSSIP_TEMPLAR_FIRE
Definition: zone_silithus.cpp:1199
#define GOSSIP_DUKE_RANDOM
Definition: zone_silithus.cpp:1204
Definition: zone_silithus.cpp:1140
Definition: zone_silithus.cpp:1182
#define GOSSIP_DUKE_AIR
Definition: zone_silithus.cpp:1207
#define GOSSIP_TEMPLAR_WATER
Definition: zone_silithus.cpp:1202
uint32_t uint32
Definition: Define.h:150
GameObjectTemplate const * GetGOInfo() const
Definition: GameObject.h:894
void CastSpell(Unit *target, uint32 spell, bool triggered=true)
Definition: GameObject.cpp:1833
Definition: zone_silithus.cpp:1138
Definition: zone_silithus.cpp:1186
Definition: ScriptedGossip.h:73
uint32 GetGossipMenuId() const
Definition: GameObject.h:736
Definition: zone_silithus.cpp:1110
ObjectGuid const & GetGUID() const
Definition: Object.h:105
#define GOSSIP_DUKE_EARTH
Definition: zone_silithus.cpp:1206
#define GOSSIP_ROYAL_RANDOM
Definition: zone_silithus.cpp:1210
Definition: GossipDef.h:59
uint8 GetItems(Player *player, WS type)
Definition: zone_silithus.cpp:1238
uint8 GetPlayerRank(Player *player)
Definition: zone_silithus.cpp:1222
#define GOSSIP_ROYAL_EARTH
Definition: zone_silithus.cpp:1212
uint8_t uint8
Definition: Define.h:152
#define GOSSIP_TEMPLAR_AIR
Definition: zone_silithus.cpp:1201
Definition: zone_silithus.cpp:1183
Definition: zone_silithus.cpp:1185
#define GOSSIP_TEMPLAR_RANDOM
Definition: zone_silithus.cpp:1198
#define GOSSIP_ROYAL_WATER
Definition: zone_silithus.cpp:1214
Definition: zone_silithus.cpp:1181
#define GOSSIP_TEMPLAR_EARTH
Definition: zone_silithus.cpp:1200