TrinityCore
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#include <platform.h>
Public Member Functions | |
G3DSpecification () | |
virtual | ~G3DSpecification () |
Public Attributes | |
bool | threadedNetworking |
Should G3D spawn its own network thread? More... | |
Options for initG3D and initGLG3D.
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inline |
bool G3D::G3DSpecification::threadedNetworking |
Should G3D spawn its own network thread?
If true, G3D will spawn a thread for network management on the first invocation of G3D::NetServer::create or G3D::NetConnection::connectToServer.
If false and networking is used, the application must explicitly invoke G3D::serviceNetwork() regularly to allow the network code to run.
In either case, the network API is threadsafe.
Default: true.