TrinityCore
|
#include "G3D/platform.h"
#include "G3D/ReferenceCount.h"
#include "G3D/ThreadSet.h"
#include "G3D/Vector2int32.h"
#include "G3D/SpawnBehavior.h"
#include <string>
#include <pthread.h>
#include <signal.h>
Go to the source code of this file.
Classes | |
class | G3D::GThread |
class | G3D::_internalGThreadWorker< Class > |
Namespaces | |
G3D | |
Typedefs | |
typedef shared_ptr< class GThread > | G3D::GThreadRef |
Functions | |
template<class Class > | |
void | G3D::_internal_runConcurrently2DHelper (const Vector2int32 &start, const Vector2int32 &upTo, Class *object, void(Class::*method1)(int x, int y), void(Class::*method2)(int x, int y, int threadID), int maxThreads) |
2005-09-22 2010-09-10