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BinaryInput.h File Reference
#include <assert.h>
#include <string>
#include <vector>
#include <sys/stat.h>
#include <sys/types.h>
#include <stdio.h>
#include "G3D/platform.h"
#include "G3D/unorm8.h"
#include "G3D/Array.h"
#include "G3D/Color4.h"
#include "G3D/Color3.h"
#include "G3D/Vector4.h"
#include "G3D/Vector3.h"
#include "G3D/Vector2.h"
#include "G3D/g3dmath.h"
#include "G3D/debug.h"
#include "G3D/System.h"
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Classes

class  G3D::BinaryInput
 

Namespaces

 G3D
 

Macros

#define DECLARE_READER(ucase, lcase)
 

Detailed Description

Morgan McGuire, http://graphics.cs.williams.edu

2001-08-09 2013-01-03

Copyright 2000-2012, Morgan McGuire. All rights reserved.

Macro Definition Documentation

#define DECLARE_READER (   ucase,
  lcase 
)
Value:
void read##ucase(lcase* out, int64 n);\
void read##ucase(std::vector<lcase>& out, int64 n);\
void read##ucase(Array<lcase>& out, int64 n);
int64_t int64
Definition: Define.h:145