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TrinityCore
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Include dependency graph for GridDefines.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | CoordPair< LIMIT > |
Namespaces | |
| Trinity | |
Macros | |
| #define | MAX_NUMBER_OF_CELLS 8 |
| #define | MAX_NUMBER_OF_GRIDS 64 |
| #define | SIZE_OF_GRIDS 533.3333f |
| #define | CENTER_GRID_ID (MAX_NUMBER_OF_GRIDS/2) |
| #define | CENTER_GRID_OFFSET (SIZE_OF_GRIDS/2) |
| #define | MIN_GRID_DELAY (MINUTE*IN_MILLISECONDS) |
| #define | MIN_MAP_UPDATE_DELAY 50 |
| #define | SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS) |
| #define | CENTER_GRID_CELL_ID (MAX_NUMBER_OF_CELLS*MAX_NUMBER_OF_GRIDS/2) |
| #define | CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2) |
| #define | TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS) |
| #define | MAP_RESOLUTION 128 |
| #define | MAP_SIZE (SIZE_OF_GRIDS*MAX_NUMBER_OF_GRIDS) |
| #define | MAP_HALFSIZE (MAP_SIZE/2) |
Typedefs | |
| typedef GridRefManager< Corpse > | CorpseMapType |
| typedef GridRefManager< Creature > | CreatureMapType |
| typedef GridRefManager < DynamicObject > | DynamicObjectMapType |
| typedef GridRefManager < GameObject > | GameObjectMapType |
| typedef GridRefManager< Player > | PlayerMapType |
| typedef GridRefManager < AreaTrigger > | AreaTriggerMapType |
| typedef Grid< Player, AllWorldObjectTypes, AllGridObjectTypes > | GridType |
| typedef NGrid < MAX_NUMBER_OF_CELLS, Player, AllWorldObjectTypes, AllGridObjectTypes > | NGridType |
| typedef TypeMapContainer < AllGridObjectTypes > | GridTypeMapContainer |
| typedef TypeMapContainer < AllWorldObjectTypes > | WorldTypeMapContainer |
| typedef CoordPair < MAX_NUMBER_OF_GRIDS > | GridCoord |
| typedef CoordPair < TOTAL_NUMBER_OF_CELLS_PER_MAP > | CellCoord |
Enumerations | |
| enum | GridMapTypeMask { GRID_MAP_TYPE_MASK_CORPSE = 0x01, GRID_MAP_TYPE_MASK_CREATURE = 0x02, GRID_MAP_TYPE_MASK_DYNAMICOBJECT = 0x04, GRID_MAP_TYPE_MASK_GAMEOBJECT = 0x08, GRID_MAP_TYPE_MASK_PLAYER = 0x10, GRID_MAP_TYPE_MASK_AREATRIGGER = 0x20, GRID_MAP_TYPE_MASK_ALL = 0x3F } |
Functions | |
| typedef | TYPELIST_4 (Player, Creature, Corpse, DynamicObject) AllWorldObjectTypes |
| typedef | TYPELIST_5 (GameObject, Creature, DynamicObject, Corpse, AreaTrigger) AllGridObjectTypes |
| typedef | TYPELIST_6 (Creature, GameObject, DynamicObject, Pet, Corpse, AreaTrigger) AllMapStoredObjectTypes |
| template<uint32 LIMIT> | |
| bool | operator== (const CoordPair< LIMIT > &p1, const CoordPair< LIMIT > &p2) |
| template<uint32 LIMIT> | |
| bool | operator!= (const CoordPair< LIMIT > &p1, const CoordPair< LIMIT > &p2) |
| template<class RET_TYPE , int CENTER_VAL> | |
| RET_TYPE | Trinity::Compute (float x, float y, float center_offset, float size) |
| GridCoord | Trinity::ComputeGridCoord (float x, float y) |
| CellCoord | Trinity::ComputeCellCoord (float x, float y) |
| CellCoord | Trinity::ComputeCellCoord (float x, float y, float &x_off, float &y_off) |
| void | Trinity::NormalizeMapCoord (float &c) |
| bool | Trinity::IsValidMapCoord (float c) |
| bool | Trinity::IsValidMapCoord (float x, float y) |
| bool | Trinity::IsValidMapCoord (float x, float y, float z) |
| bool | Trinity::IsValidMapCoord (float x, float y, float z, float o) |
| #define CENTER_GRID_CELL_ID (MAX_NUMBER_OF_CELLS*MAX_NUMBER_OF_GRIDS/2) |
| #define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2) |
| #define CENTER_GRID_ID (MAX_NUMBER_OF_GRIDS/2) |
| #define CENTER_GRID_OFFSET (SIZE_OF_GRIDS/2) |
| #define MAP_HALFSIZE (MAP_SIZE/2) |
| #define MAP_RESOLUTION 128 |
| #define MAP_SIZE (SIZE_OF_GRIDS*MAX_NUMBER_OF_GRIDS) |
| #define MAX_NUMBER_OF_CELLS 8 |
| #define MAX_NUMBER_OF_GRIDS 64 |
| #define MIN_GRID_DELAY (MINUTE*IN_MILLISECONDS) |
| #define MIN_MAP_UPDATE_DELAY 50 |
| #define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS) |
| #define SIZE_OF_GRIDS 533.3333f |
| #define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS) |
| typedef GridRefManager<AreaTrigger> AreaTriggerMapType |
| typedef GridRefManager<Corpse> CorpseMapType |
| typedef GridRefManager<Creature> CreatureMapType |
| typedef GridRefManager<GameObject> GameObjectMapType |
| typedef CoordPair<MAX_NUMBER_OF_GRIDS> GridCoord |
| typedef TypeMapContainer<AllGridObjectTypes> GridTypeMapContainer |
| typedef NGrid<MAX_NUMBER_OF_CELLS, Player, AllWorldObjectTypes, AllGridObjectTypes> NGridType |
| typedef GridRefManager<Player> PlayerMapType |
| typedef TypeMapContainer<AllWorldObjectTypes> WorldTypeMapContainer |
| enum GridMapTypeMask |
| bool operator== | ( | const CoordPair< LIMIT > & | p1, |
| const CoordPair< LIMIT > & | p2 | ||
| ) |
Here is the caller graph for this function:| typedef TYPELIST_4 | ( | Player | , |
| Creature | , | ||
| Corpse | , | ||
| DynamicObject | |||
| ) |
| typedef TYPELIST_5 | ( | GameObject | , |
| Creature | , | ||
| DynamicObject | , | ||
| Corpse | , | ||
| AreaTrigger | |||
| ) |
| typedef TYPELIST_6 | ( | Creature | , |
| GameObject | , | ||
| DynamicObject | , | ||
| Pet | , | ||
| Corpse | , | ||
| AreaTrigger | |||
| ) |
1.8.8