TrinityCore
|
#include <BattlegroundIC.h>
Public Attributes | |
uint32 | gameobject_type |
uint32 | gameobject_entry |
TeamId | faction |
ICNodePointType | nodeType |
uint32 | banners [4] |
bool | needChange |
uint32 | timer |
uint32 | last_entry |
uint32 | worldStates [5] |
ICNodeState | nodeState |
uint32 | string |
uint32 ICNodePoint::banners[4] |
TeamId ICNodePoint::faction |
uint32 ICNodePoint::gameobject_entry |
uint32 ICNodePoint::gameobject_type |
uint32 ICNodePoint::last_entry |
bool ICNodePoint::needChange |
ICNodeState ICNodePoint::nodeState |
ICNodePointType ICNodePoint::nodeType |
uint32 ICNodePoint::string |
uint32 ICNodePoint::timer |
uint32 ICNodePoint::worldStates[5] |