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ICNodePoint Struct Reference

#include <BattlegroundIC.h>

Public Attributes

uint32 gameobject_type
 
uint32 gameobject_entry
 
TeamId faction
 
ICNodePointType nodeType
 
uint32 banners [4]
 
bool needChange
 
uint32 timer
 
uint32 last_entry
 
uint32 worldStates [5]
 
ICNodeState nodeState
 
uint32 string
 

Member Data Documentation

uint32 ICNodePoint::banners[4]
TeamId ICNodePoint::faction
uint32 ICNodePoint::gameobject_entry
uint32 ICNodePoint::gameobject_type
uint32 ICNodePoint::last_entry
bool ICNodePoint::needChange
ICNodeState ICNodePoint::nodeState
ICNodePointType ICNodePoint::nodeType
uint32 ICNodePoint::string
uint32 ICNodePoint::timer
uint32 ICNodePoint::worldStates[5]

The documentation for this struct was generated from the following file: