| _addUnitStateMove(T *u) | ChaseMovementGenerator< T > | inlinestatic |
| _clearUnitStateMove(T *u) | ChaseMovementGenerator< T > | inlinestatic |
| _lostTarget(T *u) const | ChaseMovementGenerator< T > | inline |
| _reachTarget(T *) | ChaseMovementGenerator< T > | |
| _setTargetLocation(T *owner, bool updateDestination) | TargetedMovementGeneratorMedium< T, ChaseMovementGenerator< T > > | protected |
| ChaseMovementGenerator(Unit *target) | ChaseMovementGenerator< T > | inline |
| ChaseMovementGenerator(Unit *target, float offset, float angle) | ChaseMovementGenerator< T > | inline |
| DoFinalize(T *) | ChaseMovementGenerator< T > | |
| DoInitialize(T *) | ChaseMovementGenerator< T > | |
| DoInitialize(Player *owner) | ChaseMovementGenerator< T > | |
| DoInitialize(Creature *owner) | ChaseMovementGenerator< T > | |
| DoReset(T *) | ChaseMovementGenerator< T > | |
| DoUpdate(T *, uint32) | TargetedMovementGeneratorMedium< T, ChaseMovementGenerator< T > > | |
| EnableWalking() const | ChaseMovementGenerator< T > | inline |
| Finalize(Unit *u) override | MovementGeneratorMedium< T, ChaseMovementGenerator< T > > | inlinevirtual |
| GetMovementGeneratorType() const override | ChaseMovementGenerator< T > | inlinevirtual |
| GetResetPosition(Unit *, float &, float &, float &) | MovementGenerator | inlinevirtual |
| GetTarget() const | TargetedMovementGeneratorMedium< T, ChaseMovementGenerator< T > > | inline |
| i_angle | TargetedMovementGeneratorMedium< T, ChaseMovementGenerator< T > > | protected |
| i_offset | TargetedMovementGeneratorMedium< T, ChaseMovementGenerator< T > > | protected |
| i_path | TargetedMovementGeneratorMedium< T, ChaseMovementGenerator< T > > | protected |
| i_recalculateTravel | TargetedMovementGeneratorMedium< T, ChaseMovementGenerator< T > > | protected |
| i_recheckDistance | TargetedMovementGeneratorMedium< T, ChaseMovementGenerator< T > > | protected |
| i_target | TargetedMovementGeneratorBase | protected |
| i_targetReached | TargetedMovementGeneratorMedium< T, ChaseMovementGenerator< T > > | protected |
| Initialize(Unit *u) override | MovementGeneratorMedium< T, ChaseMovementGenerator< T > > | inlinevirtual |
| IsReachable() const | TargetedMovementGeneratorMedium< T, ChaseMovementGenerator< T > > | inline |
| MovementInform(T *) | ChaseMovementGenerator< T > | |
| MovementInform(Creature *unit) | ChaseMovementGenerator< T > | |
| Reset(Unit *u) override | MovementGeneratorMedium< T, ChaseMovementGenerator< T > > | inlinevirtual |
| stopFollowing() | TargetedMovementGeneratorBase | inline |
| TargetedMovementGeneratorBase(Unit *target) | TargetedMovementGeneratorBase | inline |
| TargetedMovementGeneratorMedium(Unit *target, float offset, float angle) | TargetedMovementGeneratorMedium< T, ChaseMovementGenerator< T > > | inlineprotected |
| unitSpeedChanged() override | TargetedMovementGeneratorMedium< T, ChaseMovementGenerator< T > > | inlinevirtual |
| Update(Unit *u, uint32 time_diff) override | MovementGeneratorMedium< T, ChaseMovementGenerator< T > > | inlinevirtual |
| ~ChaseMovementGenerator() | ChaseMovementGenerator< T > | inline |
| ~MovementGenerator() | MovementGenerator | virtual |
| ~TargetedMovementGeneratorMedium() | TargetedMovementGeneratorMedium< T, ChaseMovementGenerator< T > > | inlineprotected |