#include <TargetedMovementGenerator.h>
Definition: TargetedMovementGenerator.h:38
Definition: TargetedMovementGenerator.h:38
86 {
return u->GetVictim() != this->
GetTarget(); }
Unit * GetTarget() const
Definition: TargetedMovementGenerator.h:51
199 if (owner->IsWithinMeleeRange(this->i_target.getTarget()))
FollowerReference i_target
Definition: TargetedMovementGenerator.h:34
TO * getTarget() const
Definition: Reference.h:94
void _setTargetLocation(T *owner, bool updateDestination)
void AddUnitState(uint32 f)
Definition: Unit.h:1394
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
void _setTargetLocation(T *owner, bool updateDestination)
FollowerReference i_target
Definition: TargetedMovementGenerator.h:34
CreatureAI * AI() const
Definition: Creature.h:525
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: MotionMaster.h:43
virtual void MovementInform(uint32, uint32)
Definition: CreatureAI.h:143
TO * getTarget() const
Definition: Reference.h:94
LowType GetCounter() const
Definition: ObjectGuid.h:221
The documentation for this class was generated from the following files: