#include <DB2Structure.h>
| uint32 WorldMapOverlayEntry::HitRectBottom |
| uint32 WorldMapOverlayEntry::HitRectLeft |
| uint32 WorldMapOverlayEntry::HitRectRight |
| uint32 WorldMapOverlayEntry::HitRectTop |
| uint32 WorldMapOverlayEntry::ID |
| uint32 WorldMapOverlayEntry::MapAreaID |
| uint32 WorldMapOverlayEntry::OffsetX |
| uint32 WorldMapOverlayEntry::OffsetY |
| uint32 WorldMapOverlayEntry::PlayerConditionID |
| uint32 WorldMapOverlayEntry::TextureHeight |
| uint32 WorldMapOverlayEntry::TextureWidth |
The documentation for this struct was generated from the following file: