#include <DB2Structure.h>
uint32 WorldMapOverlayEntry::HitRectBottom |
uint32 WorldMapOverlayEntry::HitRectLeft |
uint32 WorldMapOverlayEntry::HitRectRight |
uint32 WorldMapOverlayEntry::HitRectTop |
uint32 WorldMapOverlayEntry::ID |
uint32 WorldMapOverlayEntry::MapAreaID |
uint32 WorldMapOverlayEntry::OffsetX |
uint32 WorldMapOverlayEntry::OffsetY |
uint32 WorldMapOverlayEntry::PlayerConditionID |
uint32 WorldMapOverlayEntry::TextureHeight |
uint32 WorldMapOverlayEntry::TextureWidth |
The documentation for this struct was generated from the following file: