#include <Creature.h>
uint32 BaseArmor
Definition: Creature.h:222
uint32_t uint32
Definition: g3dmath.h:168
static Vector3int16 ceil(const Vector3 &v)
Definition: Vector3int16.cpp:55
float BaseDamage[MAX_EXPANSIONS]
Definition: Creature.h:225
uint32 BaseHealth[MAX_EXPANSIONS]
Definition: Creature.h:220
uint32_t uint32
Definition: g3dmath.h:168
static Vector3int16 ceil(const Vector3 &v)
Definition: Vector3int16.cpp:55
uint32 BaseMana
Definition: Creature.h:221
uint32_t uint32
Definition: g3dmath.h:168
static Vector3int16 ceil(const Vector3 &v)
Definition: Vector3int16.cpp:55
173 return sObjectMgr->GetCreatureBaseStats(level, unitClass);
#define sObjectMgr
Definition: ObjectMgr.h:1567
uint32 CreatureBaseStats::AttackPower |
uint32 CreatureBaseStats::BaseArmor |
uint32 CreatureBaseStats::BaseMana |
uint32 CreatureBaseStats::RangedAttackPower |
The documentation for this struct was generated from the following files: