TrinityCore
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#include <GameEventMgr.h>
Public Attributes | |
float | reqNum |
float | done |
uint32 | max_world_state |
uint32 | done_world_state |
float GameEventFinishCondition::done |
uint32 GameEventFinishCondition::done_world_state |
uint32 GameEventFinishCondition::max_world_state |
float GameEventFinishCondition::reqNum |