![]() |
TrinityCore
|
#include <GameEventMgr.h>
Public Attributes | |
| float | reqNum |
| float | done |
| uint32 | max_world_state |
| uint32 | done_world_state |
| float GameEventFinishCondition::done |
| uint32 GameEventFinishCondition::done_world_state |
| uint32 GameEventFinishCondition::max_world_state |
| float GameEventFinishCondition::reqNum |
1.8.8