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GameEventFinishCondition Struct Reference

#include <GameEventMgr.h>

Public Attributes

float reqNum
 
float done
 
uint32 max_world_state
 
uint32 done_world_state
 

Member Data Documentation

float GameEventFinishCondition::done
uint32 GameEventFinishCondition::done_world_state
uint32 GameEventFinishCondition::max_world_state
float GameEventFinishCondition::reqNum

The documentation for this struct was generated from the following file: