Definition: boss_loatheb.cpp:62
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
Unit * GetTarget() const
Definition: SpellScript.cpp:1151
Definition: boss_loatheb.cpp:38
Definition: boss_loatheb.cpp:39
Definition: boss_loatheb.cpp:62
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
Unit * GetTarget() const
Definition: SpellScript.cpp:1151
void spell_loatheb_necrotic_aura_warning::spell_loatheb_necrotic_aura_warning_AuraScript::Register |
( |
| ) |
|
|
inlineoverrideprivatevirtual |
Implements _SpellScript.
HookList< EffectApplyHandler > AfterEffectApply
Definition: SpellScript.h:692
Definition: SharedDefines.h:28
#define AuraEffectRemoveFn(F, I, N, M)
Definition: SpellScript.h:704
void HandleEffectApply(AuraEffect const *, AuraEffectHandleModes)
Definition: boss_loatheb.cpp:198
HookList< EffectApplyHandler > AfterEffectRemove
Definition: SpellScript.h:703
Definition: SpellAuraDefines.h:39
Definition: SpellAuraDefines.h:64
#define AuraEffectApplyFn(F, I, N, M)
Definition: SpellScript.h:693
void HandleEffectRemove(AuraEffect const *, AuraEffectHandleModes)
Definition: boss_loatheb.cpp:204
bool spell_loatheb_necrotic_aura_warning::spell_loatheb_necrotic_aura_warning_AuraScript::Validate |
( |
SpellInfo const * |
| ) |
|
|
inlineoverrideprivatevirtual |
Reimplemented from _SpellScript.
DBCStorage< SpellEntry > sSpellStore(Spellfmt)
Definition: boss_loatheb.cpp:27
The documentation for this class was generated from the following file: