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TrinityCore
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#include "G3D/platform.h"#include <stdlib.h>#include "G3D/Vector2.h"#include "G3D/Vector2int32.h"#include "G3D/g3dmath.h"#include "G3D/format.h"#include "G3D/BinaryInput.h"#include "G3D/BinaryOutput.h"#include "G3D/TextInput.h"#include "G3D/TextOutput.h"#include "G3D/Any.h"
Include dependency graph for Vector2.cpp:Namespaces | |
| G3D | |
Functions | |
| void | G3D::serialize (const Vector2 &v, class BinaryOutput &b) |
| void | G3D::deserialize (Vector2 &v, class BinaryInput &b) |
2D vector class, used for texture coordinates primarily.
Morgan McGuire, http://graphics.cs.williams.edu
[Portions] based on Dave Eberly'x Magic Software Library at http://www.magic-software.com
2001-06-02 2010-11-16
1.8.8