TrinityCore
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#include "G3D/platform.h"
#include <stdlib.h>
#include "G3D/Vector2.h"
#include "G3D/Vector2int32.h"
#include "G3D/g3dmath.h"
#include "G3D/format.h"
#include "G3D/BinaryInput.h"
#include "G3D/BinaryOutput.h"
#include "G3D/TextInput.h"
#include "G3D/TextOutput.h"
#include "G3D/Any.h"
Namespaces | |
G3D | |
Functions | |
void | G3D::serialize (const Vector2 &v, class BinaryOutput &b) |
void | G3D::deserialize (Vector2 &v, class BinaryInput &b) |
2D vector class, used for texture coordinates primarily.
Morgan McGuire, http://graphics.cs.williams.edu
[Portions] based on Dave Eberly'x Magic Software Library at http://www.magic-software.com
2001-06-02 2010-11-16