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spell_rupture::spell_rupture_AuraScript Class Reference

Private Member Functions

 PrepareAuraScript (spell_rupture_AuraScript)
 
void HandleEffectPeriodic (AuraEffect const *aurEff)
 
void SummonRupture (Unit *caster, Position pos)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=NULL)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo constGetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication constGetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const_GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList
< EffectUpdatePeriodicHandler
OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList
< EffectCalcPeriodicHandler
DoEffectCalcPeriodic
 
HookList
< EffectCalcSpellModHandler
DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string constm_scriptName
 
uint32 m_scriptSpellId
 

Member Function Documentation

void spell_rupture::spell_rupture_AuraScript::HandleEffectPeriodic ( AuraEffect const aurEff)
inlineprivate
198  {
199  Unit* caster = GetCaster();
200 
201  float dist = aurEff->GetTickNumber() * 8.0f;
202 
203  // probably hack, should use spells (see Spells enum above)
204  Position pos = caster->GetNearPosition(dist, 0.0f);
205  SummonRupture(caster, pos);
206 
207  pos = caster->GetNearPosition(dist, 0.2f);
208  SummonRupture(caster, pos);
209 
210  pos = caster->GetNearPosition(dist, -0.2f);
211  SummonRupture(caster, pos);
212  }
void SummonRupture(Unit *caster, Position pos)
Definition: boss_ozruk.cpp:214
Position GetNearPosition(float dist, float angle)
Definition: Object.cpp:2629
Unit * GetCaster() const
Definition: SpellScript.cpp:1006
Definition: Position.h:27
Definition: Unit.h:1305

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spell_rupture::spell_rupture_AuraScript::PrepareAuraScript ( spell_rupture_AuraScript  )
private
void spell_rupture::spell_rupture_AuraScript::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

224  {
226  }
void HandleEffectPeriodic(AuraEffect const *aurEff)
Definition: boss_ozruk.cpp:197
Definition: SharedDefines.h:28
Definition: SpellAuraDefines.h:83
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition: SpellScript.h:709
#define AuraEffectPeriodicFn(F, I, N)
Definition: SpellScript.h:710

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void spell_rupture::spell_rupture_AuraScript::SummonRupture ( Unit caster,
Position  pos 
)
inlineprivate
215  {
216  Creature* rupture = caster->SummonCreature(NPC_RUPTURE, pos, TEMPSUMMON_TIMED_DESPAWN, 2500);
217  if (!rupture)
218  return;
219 
220  rupture->CastSpell(rupture, SPELL_RUPTURE_DAMAGE, true);
221  }
Definition: boss_ozruk.cpp:38
Definition: Creature.h:467
Definition: Object.h:56
Definition: boss_ozruk.cpp:45
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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The documentation for this class was generated from the following file: