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FrozenThroneResetWorker Class Reference

Public Member Functions

 FrozenThroneResetWorker ()
 
bool operator() (GameObject *go)
 

Constructor & Destructor Documentation

FrozenThroneResetWorker::FrozenThroneResetWorker ( )
inline
381 { }

Member Function Documentation

bool FrozenThroneResetWorker::operator() ( GameObject go)
inline
384  {
385  switch (go->GetEntry())
386  {
387  case GO_ARTHAS_PLATFORM:
389  break;
392  break;
395  break;
400  go->ResetDoorOrButton();
401  break;
402  default:
403  break;
404  }
405 
406  return false;
407  }
void ResetDoorOrButton()
Definition: GameObject.cpp:1172
Definition: icecrown_citadel.h:421
Definition: icecrown_citadel.h:423
Definition: icecrown_citadel.h:419
Definition: icecrown_citadel.h:417
Definition: GameObject.h:822
Definition: icecrown_citadel.h:424
Definition: GameObject.h:823
void SetGoState(GOState state)
Definition: GameObject.cpp:2137
Definition: icecrown_citadel.h:420
uint32 GetEntry() const
Definition: Object.h:107
Definition: icecrown_citadel.h:422
void SetDestructibleState(GameObjectDestructibleState state, Player *eventInvoker=NULL, bool setHealth=false)
Definition: GameObject.cpp:2022
Definition: SharedDefines.h:2147

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The documentation for this class was generated from the following file: