#include <GridNotifiers.h>
Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck::NearestCreatureEntryWithLiveStateInObjectRangeCheck |
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WorldObject const & |
obj, |
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uint32 |
entry, |
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bool |
alive, |
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float |
range |
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inline |
bool i_alive
Definition: GridNotifiers.h:1181
uint32 i_entry
Definition: GridNotifiers.h:1180
WorldObject const & i_obj
Definition: GridNotifiers.h:1179
float i_range
Definition: GridNotifiers.h:1182
float Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck::GetLastRange |
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const |
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inline |
float i_range
Definition: GridNotifiers.h:1182
bool Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck::operator() |
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Creature * |
u | ) |
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inline |
bool i_alive
Definition: GridNotifiers.h:1181
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1594
bool IsAlive() const
Definition: Unit.h:1692
uint32 i_entry
Definition: GridNotifiers.h:1180
WorldObject const & i_obj
Definition: GridNotifiers.h:1179
uint32 GetEntry() const
Definition: Object.h:107
float i_range
Definition: GridNotifiers.h:1182
bool Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck::i_alive |
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private |
uint32 Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck::i_entry |
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private |
WorldObject const& Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck::i_obj |
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private |
float Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck::i_range |
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private |
The documentation for this class was generated from the following file: