TrinityCore
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#include "G3D/platform.h"
#include "G3D/Table.h"
#include "G3D/Array.h"
#include "G3D/AtomicInt32.h"
#include "G3D/stringutils.h"
#include <string>
#include "G3D/TextInput.h"
#include "G3D/TextOutput.h"
Go to the source code of this file.
Classes | |
class | G3D::Any |
Easy loading and saving of human-readable configuration files. More... | |
class | G3D::Any::Source |
union | G3D::Any::SimpleValue |
class | G3D::Any::Data |
union | G3D::Any::Data::Value |
class | G3D::Any::KeyNotFound |
class | G3D::Any::IndexOutOfBounds |
class | G3D::AnyTableReader |
Namespaces | |
G3D | |
Macros | |
#define | PARSE_ANY(x) Any::parse(#x) |
Create an G3D::Any from an unquoted string. More... | |
2006-06-11 2013-03-29
Copyright 2000-2013, Morgan McGuire. All rights reserved.
#define PARSE_ANY | ( | x | ) | Any::parse(#x) |