32 data <<
uint32(allAchievements.Earned.size());
33 data <<
uint32(allAchievements.Progress.size());
uint32 TimeFromCreate
Definition: AchievementPackets.h:45
Definition: AchievementPackets.h:37
void FlushBits()
Definition: ByteBuffer.h:150
uint64_t uint64
Definition: g3dmath.h:170
Definition: AchievementPackets.h:28
uint32 Flags
Definition: AchievementPackets.h:42
time_t Date
Definition: AchievementPackets.h:43
uint32 TimeFromStart
Definition: AchievementPackets.h:44
uint64 Quantity
Definition: AchievementPackets.h:40
uint32 Id
Definition: AchievementPackets.h:39
void AppendPackedTime(time_t time)
Definition: ByteBuffer.h:680
uint32_t uint32
Definition: g3dmath.h:168
ObjectGuid Player
Definition: AchievementPackets.h:41
void WriteBits(T value, int32 bits)
Definition: ByteBuffer.h:198