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G3D::TextInput Member List

This is the complete list of members for G3D::TextInput, including all inherited members.

bufferG3D::TextInputprivate
charNumberG3D::TextInputprivate
currentCharOffsetG3D::TextInputprivate
eatAndPeekInputChar()G3D::TextInputinlineprivate
eatInputChar()G3D::TextInputprivate
filename() const G3D::TextInput
FROM_STRING enum valueG3D::TextInput
FS enum nameG3D::TextInput
hasMore()G3D::TextInput
init()G3D::TextInputprivate
initFromString(const char *str, int len, const Settings &settings)G3D::TextInputprivate
lineNumberG3D::TextInputprivate
nextToken(Token &t)G3D::TextInputprivate
optionsG3D::TextInputprivate
parseBoolean(const std::string &_string)G3D::TextInputstatic
parseNumber(const std::string &_string)G3D::TextInputstatic
parseQuotedString(unsigned char delimiter, Token &t)G3D::TextInputprivate
peek()G3D::TextInput
peekCharacterNumber()G3D::TextInput
peekInputChar(int distance=0)G3D::TextInputprivate
peekLineNumber()G3D::TextInput
popSettings()G3D::TextInputinline
push(const Token &t)G3D::TextInput
pushSettings(const Settings &settings)G3D::TextInputinline
read()G3D::TextInput
read(Token &t)G3D::TextInput
readBoolean()G3D::TextInput
readComment()G3D::TextInput
readComment(const std::string &s)G3D::TextInput
readCommentToken()G3D::TextInput
readInteger()G3D::TextInput
readNewline()G3D::TextInput
readNewline(const std::string &s)G3D::TextInput
readNewlineToken()G3D::TextInput
readNumber()G3D::TextInput
readSignificant()G3D::TextInput
readString()G3D::TextInput
readString(const std::string &s)G3D::TextInput
readStringToken()G3D::TextInput
readSymbol()G3D::TextInput
readSymbol(const std::string &symbol)G3D::TextInput
readSymbols(const std::string &s1, const std::string &s2)G3D::TextInputinline
readSymbols(const std::string &s1, const std::string &s2, const std::string &s3)G3D::TextInputinline
readSymbols(const std::string &s1, const std::string &s2, const std::string &s3, const std::string &s4)G3D::TextInputinline
readSymbolToken()G3D::TextInput
readSymbolToken(Token &t)G3D::TextInput
readUntilDelimiterAsString(const char delimiter1, const char delimiter2= '\0')G3D::TextInput
readUntilNewlineAsString()G3D::TextInput
settingsStackG3D::TextInputprivate
stackG3D::TextInputprivate
TextInput(const std::string &filename, const Settings &settings=Settings())G3D::TextInput
TextInput(FS fs, const std::string &str, const Settings &settings=Settings())G3D::TextInput
TextInput(FS fs, const char *str, size_t strLen, const Settings &settings=Settings())G3D::TextInput