270 for (
uint8 i = 0; i < tabs; ++i)
Definition: CharacterDatabase.h:174
void setUInt8(const uint8 index, const uint8 value)
Definition: PreparedStatement.cpp:97
ObjectGuid::LowType m_guildId
Definition: Guild.h:610
void SetGuildMasterValues()
Definition: Guild.h:296
Definition: PreparedStatement.h:74
uint8 m_rankId
Definition: Guild.h:611
GuildBankRightsAndSlots m_bankTabRightsAndSlots[GUILD_BANK_MAX_TABS]
Definition: Guild.h:615
int8 GetRights() const
Definition: Guild.h:308
#define UI64FMTD
Definition: Define.h:137
PreparedStatement * GetPreparedStatement(PreparedStatementIndex index)
Definition: DatabaseWorkerPool.h:263
void setInt32(const uint8 index, const int32 value)
Definition: PreparedStatement.cpp:151
void setInt8(const uint8 index, const int8 value)
Definition: PreparedStatement.cpp:133
int32 GetSlots() const
Definition: Guild.h:307
void setUInt64(const uint8 index, const uint64 value)
Definition: PreparedStatement.cpp:124
uint8_t uint8
Definition: Define.h:152
CharacterDatabaseWorkerPool CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
#define TC_LOG_ERROR(filterType__,...)
Definition: Log.h:207
int8 GetTabId() const
Definition: Guild.h:306
void SetTabId(uint8 _tabId)
Definition: Guild.h:302