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| npc_adventurous_dwarf () |
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CreatureAI * | GetAI (Creature *creature) const override |
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bool | OnGossipHello (Player *player, Creature *creature) override |
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bool | OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override |
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virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *) |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual void | OnHeal (Unit *, Unit *, uint32 &) |
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virtual void | OnDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &) |
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virtual void | ModifyMeleeDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifySpellDamageTaken (Unit *, Unit *, int32 &) |
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const std::string & | GetName () const |
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virtual void | OnUpdate (Creature *, uint32) |
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npc_adventurous_dwarf::npc_adventurous_dwarf |
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inline |
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586
Reimplemented from CreatureScript.
570 return new npc_adventurous_dwarfAI(creature);
Reimplemented from CreatureScript.
Definition: ScriptedGossip.h:71
#define GOSSIP_OPTION_BANANAS
Definition: zone_sholazar_basin.cpp:534
#define GOSSIP_OPTION_PAPAYA
Definition: zone_sholazar_basin.cpp:535
Definition: zone_sholazar_basin.cpp:539
Definition: zone_sholazar_basin.cpp:541
Definition: zone_sholazar_basin.cpp:549
Definition: ScriptedGossip.h:73
ObjectGuid const & GetGUID() const
Definition: Object.h:105
#define GOSSIP_OPTION_ORANGE
Definition: zone_sholazar_basin.cpp:533
Definition: GossipDef.h:59
Definition: QuestDef.h:113
Definition: zone_sholazar_basin.cpp:543
Definition: zone_sholazar_basin.cpp:542
Reimplemented from CreatureScript.
593 player->PlayerTalkClass->ClearMenus();
610 player->CastSpell(player, spellId,
true);
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: ScriptedGossip.h:71
Definition: zone_sholazar_basin.cpp:552
Definition: zone_sholazar_basin.cpp:547
CreatureAI * AI() const
Definition: Creature.h:525
uint32_t uint32
Definition: Define.h:150
Definition: zone_sholazar_basin.cpp:546
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_sholazar_basin.cpp:545
The documentation for this class was generated from the following file: