813 float multiplier = 0.3375f + 0.1f *
uint32(aurEff->GetTickNumber()/10);
814 damage =
int32(damage * multiplier);
Definition: boss_blood_queen_lana_thel.cpp:61
Definition: SpellInfo.h:326
Definition: SharedDefines.h:28
Unit * GetTarget() const
Definition: SpellScript.cpp:1151
#define sSpellMgr
Definition: SpellMgr.h:756
int32_t int32
Definition: Define.h:146
SpellEffectInfo const * GetEffect(uint32 difficulty, uint32 index) const
Definition: SpellInfo.cpp:3348
int32 CalcValue(Unit const *caster=nullptr, int32 const *basePoints=nullptr, Unit const *target=nullptr, float *variance=nullptr, int32 itemLevel=-1) const
Definition: SpellInfo.cpp:455
int32_t int32
Definition: g3dmath.h:167
uint32_t uint32
Definition: g3dmath.h:168
void CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:920