This is the complete list of members for BattlegroundMapScript, including all inherited members.
| BattlegroundMapScript(const char *name, uint32 mapId) | BattlegroundMapScript | protected |
| GetEntry() | MapScript< BattlegroundMap > | inline |
| GetName() const | ScriptObject | inline |
| MapScript(uint32 mapId) | MapScript< BattlegroundMap > | inlineprotected |
| OnCreate(BattlegroundMap *) | MapScript< BattlegroundMap > | inlinevirtual |
| OnDestroy(BattlegroundMap *) | MapScript< BattlegroundMap > | inlinevirtual |
| OnLoadGridMap(BattlegroundMap *, GridMap *, uint32, uint32) | MapScript< BattlegroundMap > | inlinevirtual |
| OnPlayerEnter(BattlegroundMap *, Player *) | MapScript< BattlegroundMap > | inlinevirtual |
| OnPlayerLeave(BattlegroundMap *, Player *) | MapScript< BattlegroundMap > | inlinevirtual |
| OnUnloadGridMap(BattlegroundMap *, GridMap *, uint32, uint32) | MapScript< BattlegroundMap > | inlinevirtual |
| OnUpdate(BattlegroundMap *, uint32) | UpdatableScript< BattlegroundMap > | inlinevirtual |
| ScriptObject(const char *name) | ScriptObject | inlineprotected |
| UpdatableScript() | UpdatableScript< BattlegroundMap > | inlineprotected |
| ~ScriptObject() | ScriptObject | inlineprotectedvirtual |
| ~UpdatableScript() | UpdatableScript< BattlegroundMap > | inlineprotectedvirtual |