This is the complete list of members for BattlegroundMapScript, including all inherited members.
BattlegroundMapScript(const char *name, uint32 mapId) | BattlegroundMapScript | protected |
GetEntry() | MapScript< BattlegroundMap > | inline |
GetName() const | ScriptObject | inline |
MapScript(uint32 mapId) | MapScript< BattlegroundMap > | inlineprotected |
OnCreate(BattlegroundMap *) | MapScript< BattlegroundMap > | inlinevirtual |
OnDestroy(BattlegroundMap *) | MapScript< BattlegroundMap > | inlinevirtual |
OnLoadGridMap(BattlegroundMap *, GridMap *, uint32, uint32) | MapScript< BattlegroundMap > | inlinevirtual |
OnPlayerEnter(BattlegroundMap *, Player *) | MapScript< BattlegroundMap > | inlinevirtual |
OnPlayerLeave(BattlegroundMap *, Player *) | MapScript< BattlegroundMap > | inlinevirtual |
OnUnloadGridMap(BattlegroundMap *, GridMap *, uint32, uint32) | MapScript< BattlegroundMap > | inlinevirtual |
OnUpdate(BattlegroundMap *, uint32) | UpdatableScript< BattlegroundMap > | inlinevirtual |
ScriptObject(const char *name) | ScriptObject | inlineprotected |
UpdatableScript() | UpdatableScript< BattlegroundMap > | inlineprotected |
~ScriptObject() | ScriptObject | inlineprotectedvirtual |
~UpdatableScript() | UpdatableScript< BattlegroundMap > | inlineprotectedvirtual |