TrinityCore
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This is the complete list of members for go_skull_pile, including all inherited members.
GameObjectScript(const char *name) | GameObjectScript | protected |
GetAI(GameObject *) const | GameObjectScript | inlinevirtual |
GetDialogStatus(Player *, GameObject *) | GameObjectScript | inlinevirtual |
GetName() const | ScriptObject | inline |
go_skull_pile() | go_skull_pile | inline |
OnDamaged(GameObject *, Player *) | GameObjectScript | inlinevirtual |
OnDestroyed(GameObject *, Player *) | GameObjectScript | inlinevirtual |
OnDummyEffect(Unit *, uint32, SpellEffIndex, GameObject *) | GameObjectScript | inlinevirtual |
OnGameObjectStateChanged(GameObject *, uint32) | GameObjectScript | inlinevirtual |
OnGossipHello(Player *player, GameObject *go) override | go_skull_pile | inlinevirtual |
OnGossipSelect(Player *player, GameObject *go, uint32 sender, uint32 action) override | go_skull_pile | inlinevirtual |
OnGossipSelectCode(Player *, GameObject *, uint32, uint32, const char *) | GameObjectScript | inlinevirtual |
OnLootStateChanged(GameObject *, uint32, Unit *) | GameObjectScript | inlinevirtual |
OnQuestAccept(Player *, GameObject *, Quest const *) | GameObjectScript | inlinevirtual |
OnQuestReward(Player *, GameObject *, Quest const *, uint32) | GameObjectScript | inlinevirtual |
OnUpdate(GameObject *, uint32) | UpdatableScript< GameObject > | inlinevirtual |
ScriptObject(const char *name) | ScriptObject | inlineprotected |
SendActionMenu(Player *player, GameObject *, uint32 action) | go_skull_pile | inline |
UpdatableScript() | UpdatableScript< GameObject > | inlineprotected |
~ScriptObject() | ScriptObject | inlineprotectedvirtual |
~UpdatableScript() | UpdatableScript< GameObject > | inlineprotectedvirtual |