#include <Unit.h>
AuraEffect const * auraEff
Definition: Unit.h:1066
uint32 overDamage
Definition: Unit.h:1068
bool critical
Definition: Unit.h:1072
uint32 absorb
Definition: Unit.h:1069
uint32 damage
Definition: Unit.h:1067
uint32 resist
Definition: Unit.h:1070
float multiplier
Definition: Unit.h:1071
uint32 SpellPeriodicAuraLogInfo::absorb |
bool SpellPeriodicAuraLogInfo::critical |
uint32 SpellPeriodicAuraLogInfo::damage |
float SpellPeriodicAuraLogInfo::multiplier |
uint32 SpellPeriodicAuraLogInfo::overDamage |
uint32 SpellPeriodicAuraLogInfo::resist |
The documentation for this struct was generated from the following file:
- src/server/game/Entities/Unit/Unit.h