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| npc_essence_of_twin () |
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CreatureAI * | GetAI (Creature *creature) const override |
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bool | OnGossipHello (Player *player, Creature *creature) override |
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virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *) |
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virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual void | OnHeal (Unit *, Unit *, uint32 &) |
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virtual void | OnDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &) |
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virtual void | ModifyMeleeDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifySpellDamageTaken (Unit *, Unit *, int32 &) |
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const std::string & | GetName () const |
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virtual void | OnUpdate (Creature *, uint32) |
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npc_essence_of_twin::npc_essence_of_twin |
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CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586
Reimplemented from CreatureScript.
523 return new npc_essence_of_twinAI(creature);
Reimplemented from CreatureScript.
530 player->CLOSE_GOSSIP_MENU();
#define ESSENCE_APPLY
Definition: boss_twin_valkyr.cpp:126
#define ESSENCE_REMOVE
Definition: boss_twin_valkyr.cpp:125
UnitAI * GetAI()
Definition: Unit.h:1331
virtual uint32 GetData(uint32) const
Definition: UnitAI.h:139
The documentation for this class was generated from the following file: