#include <modelheaders.h>
float ModelHeader::floats[14] |
uint32 ModelHeader::nameLength |
uint32 ModelHeader::nAnimationLookup |
uint32 ModelHeader::nAnimations |
uint32 ModelHeader::nAttachLookup |
uint32 ModelHeader::nAttachments |
uint32 ModelHeader::nAttachments_2 |
uint32 ModelHeader::nBoneLookupTable |
uint32 ModelHeader::nBoundingNormals |
uint32 ModelHeader::nBoundingTriangles |
uint32 ModelHeader::nBoundingVertices |
uint32 ModelHeader::nCameraLookup |
uint32 ModelHeader::nGlobalSequences |
uint32 ModelHeader::nKeyBoneLookup |
uint32 ModelHeader::nParticleEmitters |
uint32 ModelHeader::nRenderFlags |
uint32 ModelHeader::nRibbonEmitters |
uint32 ModelHeader::nTexAnimLookup |
uint32 ModelHeader::nTexLookup |
uint32 ModelHeader::nTexReplace |
uint32 ModelHeader::nTextureanimations |
uint32 ModelHeader::nTransLookup |
uint32 ModelHeader::nTransparency |
uint32 ModelHeader::ofsAnimationLookup |
uint32 ModelHeader::ofsAnimations |
uint32 ModelHeader::ofsAttachLookup |
uint32 ModelHeader::ofsAttachments |
uint32 ModelHeader::ofsAttachments_2 |
uint32 ModelHeader::ofsBoneLookupTable |
uint32 ModelHeader::ofsBoundingNormals |
uint32 ModelHeader::ofsBoundingTriangles |
uint32 ModelHeader::ofsBoundingVertices |
uint32 ModelHeader::ofsCameraLookup |
uint32 ModelHeader::ofsCameras |
uint32 ModelHeader::ofsGlobalSequences |
uint32 ModelHeader::ofsKeyBoneLookup |
uint32 ModelHeader::ofsParticleEmitters |
uint32 ModelHeader::ofsRenderFlags |
uint32 ModelHeader::ofsRibbonEmitters |
uint32 ModelHeader::ofsTexAnimLookup |
uint32 ModelHeader::ofsTexLookup |
uint32 ModelHeader::ofsTexReplace |
uint32 ModelHeader::ofsTextureanimations |
uint32 ModelHeader::ofsTextures |
uint32 ModelHeader::ofsTexUnits |
uint32 ModelHeader::ofsTransLookup |
uint32 ModelHeader::ofsTransparency |
uint32 ModelHeader::ofsVertices |
uint8 ModelHeader::version[4] |
The documentation for this struct was generated from the following file: