#include "ObjectGuid.h"
#include <string>
#include <map>
#include <set>
Go to the source code of this file.
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enum | DumpTableType {
DTT_CHARACTER,
DTT_CHAR_TABLE,
DTT_CURRENCY,
DTT_EQSET_TABLE,
DTT_INVENTORY,
DTT_MAIL,
DTT_MAIL_ITEM,
DTT_ITEM,
DTT_ITEM_GIFT,
DTT_PET,
DTT_PET_TABLE
} |
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enum | DumpReturn {
DUMP_SUCCESS,
DUMP_FILE_OPEN_ERROR,
DUMP_TOO_MANY_CHARS,
DUMP_UNEXPECTED_END,
DUMP_FILE_BROKEN,
DUMP_CHARACTER_DELETED
} |
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Enumerator |
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DUMP_SUCCESS |
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DUMP_FILE_OPEN_ERROR |
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DUMP_TOO_MANY_CHARS |
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DUMP_UNEXPECTED_END |
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DUMP_FILE_BROKEN |
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DUMP_CHARACTER_DELETED |
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Definition: PlayerDump.h:61
Definition: PlayerDump.h:60
Definition: PlayerDump.h:64
Definition: PlayerDump.h:63
Definition: PlayerDump.h:62
Definition: PlayerDump.h:65
Enumerator |
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DTT_CHARACTER |
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DTT_CHAR_TABLE |
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DTT_CURRENCY |
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DTT_EQSET_TABLE |
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DTT_INVENTORY |
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DTT_MAIL |
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DTT_MAIL_ITEM |
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DTT_ITEM |
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DTT_ITEM_GIFT |
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DTT_PET |
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DTT_PET_TABLE |
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Definition: PlayerDump.h:31
Definition: PlayerDump.h:49
Definition: PlayerDump.h:37
Definition: PlayerDump.h:46
Definition: PlayerDump.h:39
Definition: PlayerDump.h:29
Definition: PlayerDump.h:55
Definition: PlayerDump.h:52
Definition: PlayerDump.h:54
Definition: PlayerDump.h:41
Definition: PlayerDump.h:43