#include <Object.h>
bool _ascending
Definition: Object.h:680
WorldObject const * _refObj
Definition: Object.h:679
bool GetDistanceOrder(WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
Definition: Object.cpp:1680
bool left(const int *a, const int *b, const int *c)
Definition: RecastContour.cpp:487
bool _ascending
Definition: Object.h:680
WorldObject const * _refObj
Definition: Object.h:679
bool Trinity::ObjectDistanceOrderPred::_ascending |
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private |
The documentation for this class was generated from the following file:
- src/server/game/Entities/Object/Object.h