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VisibleAchievementCheck Struct Reference
Public Member Functions
AchievementEntry
const
*
operator()
(CompletedAchievementMap::value_type
const
&val)
Member Function Documentation
AchievementEntry
const
* VisibleAchievementCheck::operator()
(
CompletedAchievementMap::value_type
const
&
val
)
inline
1856
{
1857
AchievementEntry
const
* achievement =
sAchievementMgr
->GetAchievement(val.first);
1858
if
(achievement && !(achievement->
Flags
&
ACHIEVEMENT_FLAG_HIDDEN
))
1859
return
achievement;
1860
return
nullptr
;
1861
}
AchievementEntry::Flags
uint32 Flags
Definition:
DB2Structure.h:38
AchievementEntry
Definition:
DB2Structure.h:27
ACHIEVEMENT_FLAG_HIDDEN
Definition:
DBCEnums.h:84
sAchievementMgr
#define sAchievementMgr
Definition:
AchievementMgr.h:501
The documentation for this struct was generated from the following file:
src/server/game/Achievements/
AchievementMgr.cpp
Generated on Tue Apr 5 2016 20:29:59 for TrinityCore by
1.8.8