#include <MovementPackets.h>
uint8 WorldPackets::Movement::MovementSpline::AnimTier = 0 |
uint32 WorldPackets::Movement::MovementSpline::Elapsed = 0 |
uint8 WorldPackets::Movement::MovementSpline::Face = 0 |
float WorldPackets::Movement::MovementSpline::FaceDirection = 0.0f |
ObjectGuid WorldPackets::Movement::MovementSpline::FaceGUID |
G3D::Vector3 WorldPackets::Movement::MovementSpline::FaceSpot |
uint32 WorldPackets::Movement::MovementSpline::Flags = 0 |
float WorldPackets::Movement::MovementSpline::JumpGravity = 0.0f |
uint8 WorldPackets::Movement::MovementSpline::Mode = 0 |
uint32 WorldPackets::Movement::MovementSpline::MoveTime = 0 |
std::vector<G3D::Vector3> WorldPackets::Movement::MovementSpline::PackedDeltas |
std::vector<G3D::Vector3> WorldPackets::Movement::MovementSpline::Points |
uint32 WorldPackets::Movement::MovementSpline::SpecialTime = 0 |
uint32 WorldPackets::Movement::MovementSpline::TierTransStartTime = 0 |
ObjectGuid WorldPackets::Movement::MovementSpline::TransportGUID |
uint8 WorldPackets::Movement::MovementSpline::VehicleExitVoluntary = 0 |
uint8 WorldPackets::Movement::MovementSpline::VehicleSeat = 255 |
The documentation for this struct was generated from the following file: