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CleanDamage Struct Reference

#include <Unit.h>

Public Member Functions

 CleanDamage (uint32 mitigated, uint32 absorbed, WeaponAttackType _attackType, MeleeHitOutcome _hitOutCome)
 

Public Attributes

uint32 absorbed_damage
 
uint32 mitigated_damage
 
WeaponAttackType attackType
 
MeleeHitOutcome hitOutCome
 

Constructor & Destructor Documentation

CleanDamage::CleanDamage ( uint32  mitigated,
uint32  absorbed,
WeaponAttackType  _attackType,
MeleeHitOutcome  _hitOutCome 
)
inline
909  :
910  absorbed_damage(absorbed), mitigated_damage(mitigated), attackType(_attackType), hitOutCome(_hitOutCome) { }
WeaponAttackType attackType
Definition: Unit.h:915
uint32 mitigated_damage
Definition: Unit.h:913
MeleeHitOutcome hitOutCome
Definition: Unit.h:916
uint32 absorbed_damage
Definition: Unit.h:912

Member Data Documentation

uint32 CleanDamage::absorbed_damage
WeaponAttackType CleanDamage::attackType
MeleeHitOutcome CleanDamage::hitOutCome
uint32 CleanDamage::mitigated_damage

The documentation for this struct was generated from the following file: