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Trinity::RespawnDo Class Reference

#include <GridNotifiers.h>

Public Member Functions

 RespawnDo ()
 
void operator() (Creature *u) const
 
void operator() (GameObject *u) const
 
void operator() (WorldObject *) const
 
void operator() (Corpse *) const
 

Constructor & Destructor Documentation

Trinity::RespawnDo::RespawnDo ( )
inline
616 { }

Member Function Documentation

void Trinity::RespawnDo::operator() ( Creature u) const
inline
617 { u->Respawn(); }
void Respawn(bool force=false)
Definition: Creature.cpp:1697

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void Trinity::RespawnDo::operator() ( GameObject u) const
inline
618 { u->Respawn(); }
void Respawn()
Definition: GameObject.cpp:1069

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void Trinity::RespawnDo::operator() ( WorldObject ) const
inline
619 { }
void Trinity::RespawnDo::operator() ( Corpse ) const
inline
620 { }

The documentation for this class was generated from the following file: