#include <GridNotifiers.h>
Trinity::RespawnDo::RespawnDo |
( |
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inline |
void Trinity::RespawnDo::operator() |
( |
Creature * |
u | ) |
const |
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inline |
void Respawn(bool force=false)
Definition: Creature.cpp:1697
void Trinity::RespawnDo::operator() |
( |
GameObject * |
u | ) |
const |
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inline |
void Respawn()
Definition: GameObject.cpp:1069
void Trinity::RespawnDo::operator() |
( |
WorldObject * |
| ) |
const |
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inline |
void Trinity::RespawnDo::operator() |
( |
Corpse * |
| ) |
const |
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inline |
The documentation for this class was generated from the following file: